Universal Quantification or Spacey Balls


Hello Everyone! I truly hope you are doing fantastic. Well Another Jam In the Bag! This took meeee Everything I had in me to finish this project. I Spent almost all of the 7 days awake and working..... The first couple days where not too bad..... Then I realized how much I had over scoped this 7 day Jam. Two day until Jam End I needed Some Help! Through The Army Of One Modifier Out the Window, all so I could Half way finish Up.... One of the Coolest Games you have ever seen Built in a 7 Day Period... All Assets Sounds were mixed and generated, All modeling was done in blender then shipped to Substance Painter for Texturing. SO MUCH WORK IN SUCH A LITTLE TIME SLOT. I don't care what anyone say's.... This was a Job well done..... OH YEAH! I ENJOYED Making this SO MUCH>>>>>>WATCH FOR V2. Thank you for ready my Crazy Filth. This awesome Community is One of the Best there IS>>>> I WOULD NOT BE DEVELOPING >>> and feel so confident doing so if it was not for this incredible community! Game Dev_onain best regards and MUCH LOVE.

The player uses flippers to deflect highly paced spacey balls back and forth between bouncers, targets and spinners. Using the spacey balls, our player scores by finding and removing non-functioning algorithms. The player activates special tasks which allow for use of multipliers, using the multipliers allows the player to collect even more non-functioning algorithms in a given time period.

Files

UniversalQuantification - weGDWromin.zip 185 MB
Sep 02, 2021

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